Implementing a Quality Cloud CI System Using Horde | Unreal Fest Gold Coast 2024

Channel:
Subscribers:
1,230,000
Published on ● Video Link: https://www.youtube.com/watch?v=uL-zTweiJ6s



Duration: 0:00
1,378 views
15


Join Playside Studios as they delve into the intricate development of navigation technology within the immersive world of Age of Darkness.

Clinton Pinto and Jack Riddell will guide you through the fascinating journey of enabling 65,000 units to move and engage in synchronized combat, unveiling the secrets behind achieving seamless pathfinding at scale and mastering the complexities of unit formations within the fast-paced RTS environment of Age of Darkness.

Learn about the innovative systems and technologies devised to overcome the challenges of orchestrating massive battles. Discover the implementation intricacies of our custom flow field pathfinding and the unforeseen design hurdles encountered while integrating formations into a survival game.




Other Videos By Unreal Engine


2025-04-10Switching to Unreal | Garbage collection in Unity and Unreal Engine
2025-04-10Switching to Unreal | Understanding Unreal Engine Gameplay Framework
2025-04-09Epic Professional Training Sizzle
2025-04-08Lushfoil Photography Sim | Game Profile | Unreal Engine
2025-04-04Unreal Fellowship: Animation | Showcase – Part 2 (2024)
2025-04-03New Template Sneak Peek | Inside Unreal
2025-04-01Creating in Fortnite | LEGO® Island Game Building Updates
2025-03-28Unreal Fellowship: Animation | Showcase – Part 1 (2024)
2025-03-27Creating Classic MMO Mechanics in UE: Ruins of Tearyn | Inside Unreal
2025-03-27Clair Obscur: Expedition 33 | Game Profile | Unreal Engine
2025-03-21Implementing a Quality Cloud CI System Using Horde | Unreal Fest Gold Coast 2024
2025-03-21Exploring the Power of Control Rig for Animation in Unreal Engine 5.4 | Unreal Fest Gold Coast 2024
2025-03-21How to Handle Input and Navigation in Unreal Motion Graphics (UMG) | Unreal Fest Gold Coast 2024
2025-03-21Game Framework Extensions: Four Deep Dives in Forty Minutes | Unreal Fest Gold Coast 2024
2025-03-21You’re Probably Lighting Wrong: Physically Based Lighting in UE5 | Unreal Fest Gold Coast 2024
2025-03-21UEFN in 2024: MetaHumans, Live Link, and More | Unreal Fest Gold Coast 2024
2025-03-21Unreal Engine for Live Performance: Big Sand Case Study | Unreal Fest Gold Coast 2024
2025-03-21A Few Good Tools: How a Small Teams Can Make a Big Difference | Unreal Fest Gold Coast 2024
2025-03-21The Journey from mGear to ueGear: a Pythonic Postmortem | Unreal Fest Gold Coast 2024
2025-03-21TSR, Nanite, Lumen, VSM: UE5 Graphics Features Insights from Japan | Unreal Fest Gold Coast 2024
2025-03-21Where We’re Going, We Need Roads: The Tech Art of Rocket Racing | Unreal Fest Gold Coast 2024