You’re Probably Lighting Wrong: Physically Based Lighting in UE5 | Unreal Fest Gold Coast 2024

Channel:
Subscribers:
1,230,000
Published on ● Video Link: https://www.youtube.com/watch?v=nlbJwMoj1Dg



Duration: 0:00
5,189 views
222


Join Sean Gobey for an end-to-end overview on lighting and how to make your projects shine in Unreal Engine.

Unreal Engine has wonderful physically accurate lighting and camera systems yet most developers don't fully understand how to get the most out of them. For example, the default directional light value is 6 lux, yet the sun is 120,000 lux.

So what does 6 mean? Where does this value come from and how do we tune the rest of the system if we're working with arbitrary numbers? If we're not introducing enough light, how does that affect our camera settings?

With this value, we're now using an ISO of 50,000 to get an exposure. We can certainly build a pipeline around these arbitrary numbers, but what does this mean for new artists joining our team? Swing by for answers to all these questions—and many more.




Other Videos By Unreal Engine


2025-04-08Lushfoil Photography Sim | Game Profile | Unreal Engine
2025-04-04Unreal Fellowship: Animation | Showcase – Part 2 (2024)
2025-04-03New Template Sneak Peek | Inside Unreal
2025-04-01Creating in Fortnite | LEGO® Island Game Building Updates
2025-03-28Unreal Fellowship: Animation | Showcase – Part 1 (2024)
2025-03-27Creating Classic MMO Mechanics in UE: Ruins of Tearyn | Inside Unreal
2025-03-27Clair Obscur: Expedition 33 | Game Profile | Unreal Engine
2025-03-21Implementing a Quality Cloud CI System Using Horde | Unreal Fest Gold Coast 2024
2025-03-21Learnings from The Amazing Digital Circus and Murder Drones | Unreal Fest Gold Coast 2024
2025-03-21Tips and Tricks for Chaos Destruction | Unreal Fest Gold Coast 2024
2025-03-21You’re Probably Lighting Wrong: Physically Based Lighting in UE5 | Unreal Fest Gold Coast 2024
2025-03-21Where We’re Going, We Need Roads: The Tech Art of Rocket Racing | Unreal Fest Gold Coast 2024
2025-03-21Advanced Niagara VFX: Fluids, Simulation Stages, and More! | Unreal Fest Gold Coast 2024
2025-03-21Exploring the New State Tree for AI | Unreal Fest Gold Coast 2024
2025-03-2020 Things You Should Be Using in Unreal Motion Graphics (UMG) | Unreal Fest Gold Coast 2024
2025-03-20The Legacy of Cthulhu Returns: Revitalizing a Legacy IP with UEFN | Unreal Fest Gold Coast 2024
2025-03-20Using Unreal Automation at Riot Games: Make Unreal Do the Work for You | Unreal Fest Gold Coast 2024
2025-03-20Optimized MetaHumans and Cloth Workflows in Talisman | Unreal Fest Gold Coast 2024
2025-03-20UEFN Right Meow: A Cat Cafe Post Mortem and Other Tricks and Treats | Unreal Fest Gold Coast 2024
2025-03-20Artist’s Guide to Editing the Editor: Automation, Validation & More | Unreal Fest Gold Coast 2024
2025-03-20Advanced Rendering and Debugging Tips for Unreal Engine 5 | Unreal Fest Gold Coast 2024