Importing Base Animation for UE Control Rig Editing | Unreal Control Rig Plug-in Tutorial
The production pipeline between Unreal and Reallusion products just got even better! This tutorial covers a couple of important aspects of the workflow that make bringing your characters and animations from Reallusion products into Unreal much more efficient. You’ll learn about exporting multiple motions as well as applying external motions to your characters in Unreal without the need for monotonous retargeting.
Free Download Plugin: https://rebrand.ly/zlmneso
Free Download Character Sample Project: https://www.reallusion.com/character-creator/cc-ue-contorl-rig/default.html#samples
00:00 Intro
00:26 Multiple Animation Export
03:00 Additional Motion Import
04:05 Applying Unreal Motions to Reallusion Characters
05:29 Automatic Retargeting in Character Creator
*Note: Assets shown in this tutorial serve only as reference material.
How to Retarget ActorCore 3D Motions to Rigged Characters in Unreal 5
https://youtu.be/mYhUI3asgME?si=ZPBSQbgW6L-RqdPu
Auto Import Motion from Known Standard
https://youtu.be/ACMtPwzXox0?si=WlNoSCTJUYi-MOy3
How to import standard motion from different softwares/stores
https://youtu.be/1SEHzM_ni9E?si=5B2koQCeNXgL7eu3
Character Creator 4 (CC4) is a full character creation solution for designers to easily generate, import and customize stylized or realistic character assets for use with iClone, Maya, Blender, Unreal Engine, Unity, Daz3D, 3dsMax, or any other 3D tools. CC4 connects industry-leading pipelines with one system for 3D character generation, animation rig, asset management, look-dev rendering, and interactive design.
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Learn about Character Creator: https://www.reallusion.com/character-creator/default.html
Learn about iClone animations: http://www.reallusion.com/iclone/default.html
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