Impossible Spellcard No Items Part 3.8

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Published on ● Video Link: https://www.youtube.com/watch?v=wxpUZtuHQzw



Duration: 4:25
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These were originally intended to be a part of the previous video but due to a typo in encoding, these segments didn't get in.

Going to try to 'Green Dot' as many scenes as I can. Here's the second batch. This is all I have for now. I may come back with more later

Green Dot is awarded for beating the scene without using items. Sub-items such as the smaller hitbox and the camera's speed are allowed but Tanuki is not allowed even as a sub weapon. I assume other items that aren't just passive bonuses count the same way.

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The final attacks I am lacking No-Item on in this game are probably not any I would like to do ever.
Yatsuhashi's aimed barrage feels like stupid luckshit because of her random movement making the difficulty of the restreams entirely up to chance. That's not to mention that its using bullet types that I hate, namely the DDC nodes and the TD arrows. It also, like many things in ISC, has an absurdly long HP bar. I am not a fan of making things hard by giving them so long healthbars and in general, I am more interested in attacks that I can realistically hope to capture consistently with practice. I am not very interested in the idea of grinding hundreds of attempts into an attack just to get one run that lucks out. Other people may take more pleasure in grinding these scenes for a long time but for me, doing the same attack over and over is just a very frustrating and tedious process that quickly suck out any fun the attack could have had.

Yukari's first attack is also one that I'm lacking and that I want to abandon because its stupid. The first wave is harmless but the second wave is all about guessing a safespot with seemingly no indication about where it is. Third wave is four stupidly precise dodges through very tight gaps while the final wave is the only one that seems even remotely fair but even that can probably screw you over with RNG. I hate pixel perfect nonsense like this. There's nothing fun about a shmup if its harder to squeeze between the gaps of slow moving bullets than it is to capture some of the hardest attacks in the series.

Remilia's attack is another one of those where the challenge is entirely in the controls and I do not want that. Next.

Miko's 2nd attack is just outrageously stupid too. Total luckshit with the only strategy there seem to be is wildly ineffective and like so many other attacks, takes for fucking ever.

So that's it. I'm done with this game I think. I don't think its very good to be honest. Almost all the spellcards are terribly unfun attacks so after your first playthrough, there really isn't anything to enjoy here. The No-Item challenge is rarely ever fun and the difficulty of it varies from stupid easy to stupid hard with the extremely rare fun middle ground pattern.

Sucks Seija-chan, i really love you but this game just doesn't cut it.







Tags:
Touhou
Impossible Spellcard
danmaku
shmup
curtain fire
bullet hell
STG
no items
no main items



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At this time, Zengeku has 36,701 views for Impossible Spell Card spread across 8 videos. His channel currently has around 1 hour worth of content for Impossible Spell Card, roughly 9.08% of the content that Zengeku has uploaded to YouTube.