Improve CPU Performance In Unity 6 (GPU Resident Drawer Tutorial)
Discover how Unity 6 takes rendering efficiency to the next level with GPU Resident Drawer. This system helps you batch and render directly on the GPU, cutting down on CPU workload and improving performance. I'll also explain GPU occlusion culling, a smart technique that ensures only visible objects are processed and rendered, saving valuable resources.
In this video, I’ll show you how to use these tools effectively, along with practical tips, tricks, and best practices to optimize your projects. Whether you're creating massive worlds or refining your rendering pipeline, this guide will help you make the most of Unity 6's powerful features.
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00:00 Intro
00:28 What is GPU Resident Drawer? What does it do?
00:44 Where is best to use GPU resident drawer?
01:05 Potential downside
01:28 How to enable GPU Resident Drawer
02:54 Possible Optimizations
03:38 How to exclude gameobjects being used by GPU resident drawer
04:08 How to enable GPU Occlusion culling and how it works
04:58 Debugging modes to help out
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