In the Hunt - Eliminating Fun - MCIHAD
In what is quickly becoming a recurring theme for this session, we are again thrust into a scenario that asks of us basic cooperation and operating synergy. This is because hazards in this subaquatic sort-of-bullet-hell discharge omnidirectional shrapnel when detonated, and KYLE can’t conceive of any approach not involving unceasing “gross motor movement.” The theme of unceasing needless internecine warfare prompts us to muse on the foolish Life Decisions which prompted us to operate a moribund Let’s Play program a solid half decade after the already oversaturated market became a montage of public outrages following impromptu racist tirades.
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In the Hunt (海底大戦争 Kaitei Daisensou) is a horizontal scrolling shooter arcade game by Irem. It was released in 1993 and later published to the Sega Saturn, the PlayStation and Windows 95 for the PC by Kokopeli. A Super NES version was in development, with a playable version appearing at a Consumer Electronics Show, but it was never completed.[1] The player takes the role of a submarine in underwater environments. There are a total of six levels in the game.
The game was developed by the team who would go on to create GunForce 2 for Irem and the Metal Slug series for SNK.
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