Indie Game: Goth Girl Metroidvania (Devlog)

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Now the question becomes the scale of the viewport? How zoomed in should my game be? Zooming out helps show off the enormity of the game world and the scope and beauty of the lighting, but you dont get to see the details and cuteness of the characters. I picture this game being built for speed running and the zoomed out seems to really lend itself well to that.

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