IndieSider #21: Dyscourse by Owlchemy Labs
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Dyscourse is a choose-your-own-adventure graphic novel with playable sequences. Stranded on a desert island, you decide the course that will lead your fellow survivors to rescue—or demise.
In this interview, Graeme Borland discusses how Dyscourse evolved from an action game to a narrative-based title as a result of Kickstarter; the custom tools Owlchemy developed to build this game in Unity; why "choice" is such a popular gameplay mechanic; and how even the developers don't know how many different endings Dyscourse has.
Get Dyscourse at http://dyscourse.com/
Links mentioned in this episode can be found at http://wp.me/p9pjr-n1
The audio edition of this interview is available in iTunes: http://www.indiesider.com/itunes
IndieSider combines Let's Plays with developer interviews for an inside look at the latest indie games. New episodes air every other Wednesday and can be found at http://www.indiesider.com/youtube
Intro music is "The Ken Song" by jdproject: http://ocremix.org/remix/OCR01266
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