Inertia 3D Engine Level Editor (Kâar Online, Beetle Rally and Fortress Online)
Laurent Clutzel shares some of his archives (Source Code, Prototypes, Artworks) for the Unreleased PC games: Beetle Rally, Kâar Online and Fortress Online. He explains, in detail, the behind-the-scenes development of Kâar Online, an over-ambitious MMO:
https://www.sega-dreamcast-info-games-preservation.com/en/unreleased-kaar-online-pc-mmo-memories-archive-prototype
The Inertia engine was designed first and foremost for technical discovery, with little regard for commercial considerations. At the time, Éric Metens was very interested in Intel processors, and wanted to see how far he could push them with a 3D engine. No commercially released game exploited Inertia. Other engines programmed by Éric were those for “City of Lost Children PC” (his first)“ and ‘The Lord of the Rings: The Return of the King PS2’ (his last)".
Kâar Online was being developed on a 3D engine called Inertia. Inertia uses a top-view 3D grid that allows you to drag and drop *Vertexes by depth, with some latitude on X and Y coordinates. The engine manages gravity with real-time inertia and has light control. A big deal, as in those days, everything was pretty much managed by code, given that 3D maps were almost non-existent. The engine interface is straight out of a real flight simulator, with control buttons everywhere. You'll understand when you try it out!
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