Infinite Doom - Part 7.6 (Japanese Community Project, Final Doomer+, War Trophies, and more)

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Well, I was hoping this would be the last day of the JPCP. It's had its ups and downs. Part of that being the Final Doomer+ weapon set. I don't really like this one, most of the time. But today, oh god. These maps today simply weren't fun. They took the slaughter map route, but not in a way that's viable really. Too many wide open areas with revenants and archviles, NO cover for their attacks. Or just SURROUNDING the player with enemies from all sides, so there's no way to see and dodge them all. That doesn't work. Slaughter maps can be fine, look at Hellbound Map 29. But you have to give your player a chance to respond to them. Damage mitigation. I've discussed it many times. These maps? They don't have it. -- Watch live at https://www.twitch.tv/the_nametag

Humble Bundle Partner link:
https://www.humblebundle.com/?partner=nametag&charity=8443
Doom II:
https://www.humblebundle.com/store/doom-ii?partner=nametag&charity=8443
Japanese Community Project:
https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/jpcp
Final Doomer +:
https://forum.zdoom.org/viewtopic.php?t=55061
Final Doomer + class selection fix:
https://cdn.discordapp.com/attachments/388358276644864001/616415283581550592/FinalDoomer_ClassMenu_v1.0.pk3
War Trophies:
https://forum.zdoom.org/viewtopic.php?t=67054
Target Spy:
https://forum.zdoom.org/viewtopic.php?t=60784
Graveyard:
https://forum.zdoom.org/viewtopic.php?t=68835
Universal Damage Numbers:
https://forum.zdoom.org/viewtopic.php?t=55048




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