Infinite Procedural Terrain Generation with Biomes in Unity

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Published on ● Video Link: https://www.youtube.com/watch?v=UN0R5XHl5cw



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Infinite Procedural Terrain Generation with Biomes in Unity using Perlin / Simplex Noise. Chunks don't need to know anything about the neighboring terrain in order to generate. Setup to take up to 4 passes of noise generation and also mutates the seed, noise scale and noise persistence between biome regions.

Is this the type of thing people would like to see on the asset store? Currently a work in progress with the implementation for my current project.

Infinite Terrain Chunks portion using code from Sebastian lague

https://www.youtube.com/watch?v=wbpMiKiSKm8&list=PLFt_AvWsXl0eBW2EiBtl_sxmDtSgZBxB3




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