Initiators Iterator creating grid 2D to cube 3D of particles Part B
Welcome back to Joe Scarr TP foundational training on the Iterator Part B:
This tut will show how red particles will 'memorize' a bunch of other nearby particles and be able to iterate o/p form them:
- pull out Matter Waves and ParticleDraw
(shown: born particles on plane (blue))
- create new rule : select red set : pull out Initiator PSearch (PSearch allows search of radio distance by particle / position.
- this example - connect particles red to PSearch
- Select PSearch Group: blue
- Pull out a Standard Group, make it Green define Radius 10
- set it up so that Found PID (particle ID) feed into the Std (green) Grp
- As you increase/decrease value of the Radius for the Std green Grp you can see the 'Find' radius enlarging/decreasing on the viewport
- this defines the 'PSearch find function range
- Can also modify by feeding out from Found Count / Found Density / Found Average Position etc
- Now we want to initiate the Particle Red group to store in memory or memorize as many as possible the PSearch found green particles in std grp
- Standard : pull out the memory operator
- Under the memory : select 'particle'
- Here Joe has called it 'nearby particles', give it a depth of 99
- drag and drop expose the 99 nearby Particles just created into the Input ;
- feed/connect the Found PID to the 99 nearby Particles memory
- Now that this memory connection is setup, the 'go-between' green group can be disabled / hidden (still in the viewport particles)
- Feed the particles red to the memory particles - so that the red particles are the ones doing the memorizing that is the one red particle will be storing the memory of the 99 particles
- If you pull out a Size from Std and use it to found count - feed particles to red particle and the Size to Found Count under PSearch. right-click select deBug
- deBug pops up - u see Found Count value is at 181 (value of number of particles now in the viewport) but in this case, our setting will ensure that only the first 99 is recalled
- Building on this is a way whereby Iterator + memory can accessed multiple depth of information at once and we just built this!
Enjoy and thanks for watching!
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