INK - Part 15 - Final Straw - Devilish Plays
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INK level 68 – Lots of keys – what a wonderful addition to the homing circle this is. Lots of keys and nowhere to hide from the incoming missiles that are the doom circles. We find lots of boxes with keys inside them so this should be interesting.
INK level 69 – Again this is a very familiar looking level. However it has a slight twist to it from the level we met in the very first few episodes. This one has a homing doom circle. And a block that likes to smah you when you get underneath it. YAY.
INK level 70 – Again we are met with three doom circles. It looks so simple. Yes, it’s really not. Rainbow bob is now met with smashing rocks aswell as the doom circles. Can’t you just tell we’re getting to the boss.
INK level 71 – Lots of moving blocks on a vertical climb with lots of doom circles. I can’t imagine a more appealing and fun level.
INK level 72 – Similar to level 68 only this time inverted. So instead of having to deal with doom circles from below, they are now above. Making it even harder to get away from their little minions of despair.
INK level 73 – After our little rant we progress onto Level 73 which started off with rainbow bob on a moving platform, heading toward two lovely circles of doom. And a few keys. Apparently a favourite aspect of the game now. KEYS!.
INK level 74 – More keys, but this time we have blocks to defeat and the platforms drop from beneath us once again. At this point I genuinely think the developer ran out of ideas for his levels. The blocks are guarded by keyed areas.
INK level 75 – Final boss. As you can see we’re dealing with a lollipop here. One that can fire a laser which spans the entire area you can go, shoots through blocks to there is NO ESCAPE, THEN when you hit the circular part of the lollipop, homing death minions spew out of it and it also fires it’s lollipop stick, causing the lollipop to bounce around the area like a bunny in heat.
What joy.
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