(inkbound pre-alpha) i turned into a ghost
inkbound pre-alpha build 11925 (december 15, 2022)
Build: 11925
Gameplay Changes
1. Added legendary vestige "The Zephyrion": Inflict Shocked in an area around the target on hit.
2. Added legendary vestige "Tongue of the Frozen Flame": When you hit an enemy with Burn, inflict 1 stack of Frostbite. +5 Frostbite Damage.
3. Added legendary vestige "Ermong's Egg": After 3 winning combats, the egg hatches and grants a large amount of loot. When you are hit, the egg has a 25% chance of breaking early. When the egg breaks early, it instead grants a smaller amount of loot. +3 ability power. +5% dodge chance.
4. Added legendary vestige "Shaheen's Shimmering Shadow": When you are hit, 30% chance to gain Shadow Walk for the rest of the turn. "Shadow Walk": Dodge all attacks for the rest of your turn.
5. Added legendary vestige "Taetra Twin": When you damage an enemy, 50% chance to deal that amount of damage again. Up to 4 times.
6. Added legendary vestige "Karnivol Kandy": At the start of combat, gain Sugar Rush. "Sugar Rush": +10 movement. +5 Will. +10 abilitypower. Removed at the end of the turn and gain Sugar Crash. "Sugar Crash": -10 movement. -3 Will. -10 abilitypower. Removed at the end of the turn.
7. Added rare vestige "KG's Cage": At the start of your turn, inflict Stun on a random enemy.
8. Added rare vestige "Miner Gloves": +1 abilitypower per stack of Heat.
9. Added rare vestige "Thunderstruck Bell":.
10. Added rare vestige "Bounty Hunter's Pistol": If you kill an enemy for more than double their max health, gain a moderate amount of Kwillings.
11. Added rare vestige "Frostfire Ember": When you hit an enemy with Frostbite, inflict 1 stack of Burn. +5 Burn Damage.
12. Added uncommon vestige "Shuriken Pouch": Gain 1 additional Shuriken at the start of each turn.
13. Added uncommon vestige "Frozen Heart": When hit, inflict 2 stacks of frostbite on your attacker.
14. Updated legendary vestige "Aspect of Ash-Alun": Reduce all cooldowns by 1 on crit. → At the start of each turn, inflict Gaze on a random enemy. "Gaze": This unit takes +100% increased damage. All other units take -50% damage. Removed at the end of the turn, or on death.
15. Reduced the collision size of many enemies so they are easier to navigate around.
16. Fixed Bombs and Bombbit explosions to no longer count for death related effects.
17. Increased the healing from Neverending Story mutator.
18. Removed the movement increase from Final Chapters mutator.
19. Increased the width of the Sparring Dummy and Janus' counterattack so they can't be sidestepped without spending movement.
20. Update how orb spawning works to try to both spawn near the player and not too close to the edges of the arena. Overall this is a big change, do give feedback, but it should stop it from every spawning out too far in the blight or off camera.
21. The Fading Traveler travels no longer. It should return in the future, but for now removing.
22. Updated Magma Miner passive Heat. Heat now remains in-between turns. 3 ability power → 2 ability power. Max 10 stacks → Max 5 stacks.
23. Removed shuriken helper tooltip from Hunter's Dash.
24. Reworded Throw ascensions to no longer describe single-target targetting.
Art & UI Changes
1. Added new "Collection" tab to the Logbook, you can review all Vestiges and Abilities in the game.
2. Added new FX for Poison Vapor and updated FX for cone of frost.
3. Added 30 new vestige icons. They may not all be assigned correctly yet however.
Engine & Other Bug Fixes
1. Fixed player movement sometimes stuttering when destroying destructibles or opening chests.
2. Changed startup behavior to force the game to launch through Steam if you try to launch it directly.
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