Inkscape / Godot Tutorial: How to draw a top-down grass tileset [Subtitled]
In this tutorial I am going to explain how to create a simple but beautiful top-down grass tileset step by step and in such a way that our tiles always fit together. This method takes time, but ensures tiles that always fit.
By varying the shapes used and the colors, we can create an infinite number of different tilesets in a simple way.
I hope you like it and don't forget to activate the subtitles.
- Godot autotiles and bitmask : https://docs.godotengine.org/en/stable/tutorials/2d/using_tilemaps.html#x3-minimal
- Tree SpeedArt video: https://youtu.be/Rsc_LNosjtg
================= HOW TO SPLIT THE TEMPLATE ==============
For those interested in how to split the template to reorder it as shown at 2:14, I recommend this method provided by @tomwiscombe1028.
- Video tutorial: https://youtu.be/BFNntpcFpDM
1º - Convert the image to a Pattern by selecting the image and then use Objects/Pattern/Objects to Pattern.
2º - Select the image an create a grid with Extensions/Render/Grids/Grid, with the following values:
-Line Width: 1.0
-Horizontal Spacing: width of the tile 64px
-Vertical Spacing: height of the tile 64px
-Horizontal Offset: 0.0
-Vertical Offset: 0.0
3º - Select the image and the grid and make a division between them with Path/Division
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0:00 44Pes Games
0:06 Download template
0:32 Import template to Inkscape
01:25 Set up a grid
02:14 Rearrange template
02:57 Create the tilemap
04:21 Highlight critical points
10:29 Making the grass tiles
19:27 Create a level scene with the tilemap
#inkscape
#inkscapetutorial
#vectorart