INSIDE All Secrets and Alternate Ending Guide
Playdeads INSIDE (2016)
Inside is a puzzle-platformer adventure video game developed and published by Playdead and first released in June 2016. In the game the player controls a young boy in a dystopic world, solving environmental puzzles while avoiding death in a 2.5D sidescrolling fashion, thematically and visually following up on the 2010 monochromatic video game Limbo.
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Location Of All Light Orbs & Secret Ending
orb 1 - In The Forest, near Checkpoint 6.
orb 2 - In the Cornfield, after Checkpoint 7.
orb 3 - At The Farm, after Checkpoint 9.
orb 4 - Near the City, at Checkpoint 14.
orb 5 - In the City, below Checkpoint 16.
orb 6 - In the Depths, directly below Checkpoint 30.
orb 7 - Across from the Beach, between Checkpoint 31 and 32.
orb 8 - In the Mines, near Checkpoint 34.
orb 9 - After the Bridge, at Checkpoint 44.
orb 10 - In the Flooded Base, at Checkpoint 46.
orb 11 - At the Facility Entrance, near Checkpoint 48.
orb 12 - In the Facility, near Checkpoint 50.
orb 13 - In the Facility Offices by Checkpoint 54.
orb 14 - In the Facility just after Checkpoint 57.
Once you have destroyed all the orbs, and deactivated the final one, you will notice that the light board in the back of the room with the giant sphere is now dark, save for one light. This is an indicator to return to the location of the second orb, which can be found in the bunker underneath the cornfield. Go ahead and load up that checkpoint, and then make your way into the bunker once more.
After arriving in the bunker, take note of the closed vault door to you right. This is the door you need to get past, and to open it up you’re going to need to solve one of the eeriest and most challenging puzzles of the game. You should also take note of a switch in front of the vault door. Before this switch was inactive, however, now that you have activated and destroyed all the orbs, it is active and be used with the Action Button.
You can pull the switch in three different directions, Up, Left, and Right. A pull in each direction will warrant a different ominous tone. You might recognize these tones from the tape recorder that was playing near the fifth secret orb. You will actually need to use the tones from that recorder to activate the switch, and unlock the door. If you don’t want to bother going back through and jotting it down yourself, the sequence is as follows:
******Up, Up, Right, Left, Right, Right, Right, Up, Up, Up, Right, Left, Left, Left******
After playing this on the switch, the bunker door will open.
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