Inside PlayStation 5 Pro: The Mark Cerny and Mike Fitzgerald Interview

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Inside
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A brand new Mark Cerny deep dive into the technology and vision behind PlayStation 5 Pro has just landed - and we had an early preview several weeks ago... plus the chance to talk tech with Cerny himself and Insomniac's director of core technology, Mike Fitzgerald. Oliver Mackenzie poses the questions in an interview recording on October 30th, before the Pro launched.

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00:00 Overview
00:50 How should developers approach PS5 Pro mode selection?
02:58 What kind of upscaling factors are recommended for PSSR?
04:50 Do you expect PSSR to improve over time?
07:07 Can PSSR be updated without a patch?
08:05 How do we communicate the value of upscalers when players often fixate on internal resolutions?
09:32 Can PSSR improve the stability of ray traced lighting?
11:17 What is the organizing goal behind the PS5 Pro’s design?
12:58 Why hasn’t the PS5 Pro’s CPU been more substantially upgraded?
14:07 Is machine learning a solution for static cost-per-transistor in nanolithography?
15:07 Are PS5 Pro clockspeeds similar to base PS5?
16:17 Does Sony still believe in generational hardware leaps?
18:25 Is the improvement to GPU compute and bandwidth still important in the current era?
20:32 What is the Amethyst initiative between AMD and Sony?
23:53 How does PS5 Pro handle backwards compatibility?
25:27 Could the PS5 Pro be used for intense ray tracing workloads like path tracing?
26:39 What’s your vision for how PS5 Pro software should look in a couple of years?




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