Inside Ubisoft's Radical Reinvention Of South Park's Combat

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Game Informer interviews Ubisoft San Francisco's senior gameplay designer Kenneth Strickland about the decision to leave behind South Park: The Stick of Truth's Paper Mario-inspired turn-based combat system for South Park: The Fractured but Whole's more tactical approach. Watch the video to learn what Matt Stone and Trey Parker wanted from the combat system this time around, and how they hope to win over both RPG-rookies and fans of tactics.







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