Inspired by Hellblade 2 Unreal Engine 5.3 Lumen Nanite Quixel
Inspired by Hellblade 2 Unreal Engine 5.3 Lumen Nanite Quixel
For Lighting / Rain and Volumetric Mist I used Sky creator plugin
Terrain sculpt inside Unreal and brushed rocks, all the cave and other cliffs and rocks are placed manually using Quixel Megascans.
Character from marketplace I rigged it using ALS4.
From cinematic to gameplay all is Realtime using anamorphic lenses running on RTX4090
More details and screenshots on Artstation
https://www.artstation.com/artwork/KeZqo9
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