Integrate Art, Sound, and Code into Unreal Engine with Perforce P4 | Unreal Fest Orlando 2025

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In this session recorded at Unreal Fest Orlando 2025, Jase Lindgren, Sr. Solutions Engineer and P4 Evangelist at Perforce, reveals some practical examples for bringing your developers and artists into a unified workflow between artist software and Unreal Editor using the latest Perforce P4 version control tools.

Making an engaging game, film, or virtual experience takes more than a great vision and mechanics. It requires great character design, performances, and sound to fully immerse you into a new world.

Watch this video to learn how to combine your 3D/2D art, music, voiceovers, and Blueprints into one cohesive project while picking up tips that will make your life easier—for your own development and your collaborators’.

To find out more about Unreal Engine, check out our website: unrealengine.com/feed

#PerforceP4, #VersionControl, #3DArt, #2DArt, #Music, #Voiceovers, #BlueprintVisualScripting, #UnrealEngine, #UE5, #UnrealFestOrlando




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