Intel Battlemage GPU Deep-Dive Into a Frame | Engineering Discussion ft. Tom Petersen
Sponsor: Get 10% off Squarespace purchases (https://geni.us/BqEpf)
Intel's Tom Petersen joins us to discuss the Battlemage GPU architecture and the B580 GPU performance characteristics, specifically focusing on a look inside a single frame. This discussing gives us engineering insight into the performance behavior of a GPU, specifically highlighting how we can see areas of improvement and what architectural changes benefit performance the most in a given game. The example game is Fortnite, with one frame pulled at 1440p. Petersen walks us through Execute Indirect, UAV Write Cache, and other improvements for the new Intel Arc GPUs. The B580 reviews are coming up soon, so we'll see all of this in practice soon enough.
Support our technical content via the GN Store. Right now, through the end of 12/8/24, we are donating $5 per order to Internet Archive. You can also use code 'PUCKGAMERSNEXUS' for 10% off while it is active: https://store.gamersnexus.net/
Watch our previous interviews with Tom Petersen below. We hold Tom's engineering communication capabilities in high regard and we can all learn a lot from him!
Driver Programming & How GPU Drivers Work: • Fixing Intel's Arc Drivers: "Optimiza...
FPS Benchmarks Are Flawed & Animation Stutter: • FPS Benchmarks Are Flawed: Introducin...
GPU Busy vs. CPU Busy Metrics: • Intel's Major Overhaul for CPU & GPU ...
Media Rendering & YouTube's Insane Existence: • YouTube's Existence is Insane: How Vi...
Tom Petersen also used to work for NVIDIA. Find one of our prior interviews from his time at NVIDIA here (explaining ray tracing): • Real-Time Ray Tracing Explained
Our engineering interviews playlist is here: • Fan Bearing Differences: Fluid Dynami...
Like our content? Please consider becoming our Patron to support us: http://www.patreon.com/gamersnexus
TIMESTAMPS
00:00 - Guess Who's Back, Back Again. Tom is Back
01:12 - Xe2 Core Architecture Basics
04:07 - Micro Benchmarks & Execute Indirect
08:27 - What Caused This Increase?
09:12 - Xe3 & Intel GPU Lifecycle
10:12 - WHOSE FAULT IS IT?!
12:32 - THIS IS WHY WE'RE HERE (Inside a Frame)
17:01 - What Are Draw Calls?
20:40 - Why SIMD and Not SIMT?
21:45 - Brainwashing Hypnosis Graphic
22:48 - GPU Emulation in Design
** Please like, comment, and subscribe for more! **
Links to Amazon and Newegg are typically monetized on our channel (affiliate links) and may return a commission of sales to us from the retailer. This is unrelated to the product manufacturer. Any advertisements or sponsorships are disclosed within the video ("this video is brought to you by") and above the fold in the description. We do not ever produce paid content or "sponsored content" (meaning that the content is our idea and is not funded externally aside from whatever ad placement is in the beginning) and we do not ever charge manufacturers for coverage.
Follow us in these locations for more gaming and hardware updates:
t: http://www.twitter.com/gamersnexus
f: http://www.facebook.com/gamersnexus
w: http://www.gamersnexus.net/
Our policies, processes, and ethics statements relating to review samples, advertising, travel, errors, and more are transparently and publicly available on this page: https://gamers.nexus/ethics-statements
Steve Burke: Host
Tom Petersen: Guest, Graphics Engineer at Intel
Andrew Coleman: Filming, Editing