Intermediate C++ Game Programming DirectX [std::vector Surface / Optimized Debug] Tutorial 21 Bonus
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Using std::vector to store our surface pixel array and techniques for optimizing drawing functions (or any performance bottleneck) in Debug builds. Optional companion video to Intermediate 21.
Tutorial 21 wiki page: http://wiki.planetchili.net/index.php?title=Intermediate_C%2B%2B_Game_Programming_Tutorial_21
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