Intersection Testing
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Published on ● Video Link: https://www.youtube.com/watch?v=gpFWAwbgItM
I found some code online that does oriented bounding box collision testing, and then I did an easy implementation of a line versus an AABB (axis aligned bounding box).
While a very easy algorithm to write and understand, this is the basis for a lot of acceleration structures that allow raytracing to execute quickly. RTX video cards essentially accelerate this function very quickly and in parallel.
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Tags:
is50b
intersection testing
AABB
oriented bounding box
line box intersection