UE4 Level Streaming, Math for Game Engines

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Published on ● Video Link: https://www.youtube.com/watch?v=950h2to-N6M



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First 10 minutes of class were spent talking about how to do Level Streaming in UE4, which allows chunks of your levels to load and unload as you walk around.


Then I opened up a book I just bought by accident on Amazon, called Mathematics for 3D Game Programming and went through some of it, showing different important mathematical concepts useful for game developers. I like it overall, as it is a good collection of mathematical tools for our toolbox, but it's a bit light on applications of them. I usually like to see real life examples of how math is used to really grasp why I should bother learning it.







Tags:
is50b
level streaming
ue4
math for 3d games