UE4 Inventory System, Modding Quake 1
The first 12 minutes are spent talking about how to make a general purpose inventory system in UE4, using an associative array between strings and ints
Then we pivot into talking about your mod project. You can mod any game you like, but by default if you don't have any better ideas you should mod Quake 1, since I know that the best. The rest of lecture was spent introducing how Quake 1 was designed, and how to get started modding with it. I showed a simple mod that replaced the sound for the rocket launcher with a different sound. This demonstrates the build process.
Other Videos By Bill Kerney
2021-10-27 | Making an Image Filter in C++ Version 1 |
2021-10-27 | Making an Image Filter in C++ Version 2 |
2021-10-26 | Roughing out a level |
2021-10-26 | Playing CustomTF and Brief Introduction to Modding It |
2021-10-26 | C++ Trivia, Recursion, Proof by Induction |
2021-10-25 | Week 12 Day 1 - Parsing Input with Readlib |
2021-10-25 | The Definition(s) of Racism and Ethnicity |
2021-10-22 | Reading from Multiple Files at the Same Time |
2021-10-22 | The Therac-25 Tragedy and the Impact of Computer Science on the World |
2021-10-21 | UE4 Level Streaming, Math for Game Engines |
2021-10-21 | UE4 Inventory System, Modding Quake 1 |
2021-10-21 | Recursive Maze Solving |
2021-10-20 | Reading from a File into a Vector of a Class |
2021-10-20 | Framing Part II |
2021-10-19 | Intersection Testing |
2021-10-19 | Mergesort |
2021-10-18 | Scope Resolution Operator, Namespaces, Enum Classes |
2021-10-18 | Framing |
2021-10-16 | Fallacies: Appeal to Ignorance, Correlation is Causation |
2021-10-15 | The Society of Creative Anachronism |
2021-10-15 | C++ Member Functions |
Other Statistics
Quake Statistics For Bill Kerney
There are 2,596 views in 5 videos for Quake. There's close to 5 hours worth of content for Quake published on his channel, making up less than 0.57% of the total overall content on Bill Kerney's YouTube channel.