Interview | Stephan Frost - WildStar Game Design Producer

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Published on ● Video Link: https://www.youtube.com/watch?v=SCT8lAyixyM



Game:
WildStar (2014)
Duration: 20:20
3,744 views
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Interview | Stephan Frost - WildStar Game Design Producer

0:19 What's it like in the office two weeks prior to launch? What are you working on? Optimization.
2:23 Are you doing anything to address the concerns of the beginning of the game being too boring/unappealing?
3:38 Is there a reason for not having racial bonuses?
5:51 Why are classes race-specific?
7:15 What are the odds of quality-of-life features -- like sell junk -- coming to the game?
9:13 Is there a launch-day patch for optimization? And is the first post-launch content update all set?
11:22 Can you expand at all on Guild housing?
12:37 What is the hardest thing aboutWildStar that you think prevents new players from getting into it?
14:38 Two weeks before launch, what's your number one biggest concern, and what's the one thing going swimmingly?
17:01 Was that you really playing the drums in the Raiding DevSpeak?
18:04 How horrible was it eating that habaneropepper on Hot Pepper Gaming?
19:39 Frost's pitch on why you should playWildStar.

Visit http://bit.ly/1jRlXMV for the interview and more info.







Tags:
Stephan Frost
Wildstar
game design
interview
lance liebl



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