Interview With Cole Wehrle: Arcs And The Gravitational Pull From Root and Oath
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I was lucky enough to have a chance to chat with Cole Wehrle about not only his game design process but about his newest project Arcs. Cole has a lot of great things to say about game narrative, set-up time, victory points, and general game design. The interview went on a bit long but if you're interested in Arcs and how each game he makes helps shape each other, you will be just as excited to listen as I was!
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