INTERVIEW With Joshua Gillingham DESIGNER Of ALTHINGI: ONE WILL RISE / BOARD GAME Designer Interview
In today's video, we chat with Joshua Gillingham, the designer of Althingi: One Will Rise, a simple card game about bribing, feuding, and fighting in Iceland 1000 years ago. Here he gives his thoughts on the game, being a designer in todays' world, and the state of the hobby in general. Enjoy!
Althingi: One Will Rise (A Card Game of Strength & Influence)
https://outlandentertainment.com/work/althingi-one-will-rise/
Althingi: The Crescent & the Northern Star (Anthology of Historical Fiction)
https://outlandentertainment.com/work/althingi-the-crescent-and-the-northern-star/
The Saga of Torin Ten-Trees (Norse Fantasy Series)
https://crowsnestbooks.com/product/the-gatewatch/
Old Norse for Modern Times (Humorous Viking Phrasebook)
https://outlandentertainment.com/work/vikingverse-old-norse-for-modern-times/
Two Awesome Canadian Designers:
Roberta Taylor, Designer of "Creature Comforts"
Gordon Hamilton, Designer of "Santorini"
Two Awesome Canadian Board Game Companies:
Roxley Games (Alberta) - https://roxley.com
Burnt Island Games (Ontario) - https://burntislandgames.com
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@outlandent
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Althingi is a quick set-up, fast-play game of strength and influence for 2-4 players based in Viking-Age Iceland. Each player takes on the role of a powerful Chieftain and tries to take control of the annual gathering known as the Althingi through good old-fashioned bribery, coercion, and intimidation.
The game takes place over a series of days each with three rounds: Morning, Afternoon, and Evening. In the morning Chieftains gather Loot which has value both in bribing Vikings and in equipping them for holmgang (a duel). In the afternoon phase Chieftains strategically bribe the new Vikings that arrive that round to join their camp using their Loot cards while retaining enough resources to defend themselves in the Evening phase. During the Evening, Chieftains can use Vikings in their camp to challenge holmgang (a duel) against Vikings from other camps. The aim of the game is to gain the most influence, which is acquired by having Vikings join your camp and by winning holmgangs (duels). The player with the most influence at the end of the game controls the Althingi and wins!
The aesthetic of this game is gritty and raw, with striking original illustrations by Lada Shustova. Special attention was paid to historical details such as clothing, weapons, and bartering goods, so rest assured that there are no horned helmets in this game! If you’ve visited Iceland, then you’ll recognize the landscape art as the fields of Thingvellir. And Viking history buffs might recognize the meaning of the two runes used in the game, symbols for Strength and for Influence.
-description from designer