INTO THE UNKNOWN | Let's Play Stray - Part 1 (All Collectibles Playthrough)
We should be able to finish this in the next stream considering we are two-thirds through the game. Only thing that I can see getting in the way is getting caught too many times or something but using guides will help out with that I think and if we get lost or have some grindy requirements.
Trophy/Achievement Timestamps
12:12 - Missed Jump Trophy/Achievement - This is story related and unmissable. You will unlock this trophy/achievement after you have begun Chapter 2.
58:24 - Can-t Cat-ch Me Trophy/Achievement - In Chapter 2 there is a sequence where you get chased by Zurks and need to avoid being grabbed. The path to the end is fairly linear however there will be some points where it might be harder to figure out where to go. As long as you give yourself enough time to analyse the path forward and the enemy spawns you will be fine. The strategy of weaving in and out constantly is asking to get caught randomly and it breaks your forward momentum. You are better off getting hit and retrying rather than weaving in and out constantly. From the start you need to run immediately as you will be constantly chased throughout along with them spawning in front of you. Now you need to adapt to the enemies in terms of direction. Certain places in terms of enemy spawns will be in the same general area however you need to pay attention as sometimes they stick out slightly to one side. Once you start going up stairs you want to stick to the left first and adapt to the right and left respectively. After the stair sequences the area will become a little more open and you will need to take a hard left up another set of stairs. It can be a little chaotic and you will probably get caught however once you reach the open area you want to keep left and then right before going up the stairs. Mash the X/A button to jump through the window where if you completed this without getting caught you will unlock this trophy/achievement.
1:15:57 - Not Alone Trophy/Achievement - This is story related and unmissable. You will unlock this trophy/achievement after you have met B-12 in Chapter 3.
1:29:50 - Cat Got Your Tongue? Trophy/Achievement - This is story related and unmissable. You will unlock this trophy/achievement after you have talked to the Guardian at the start of Chapter 4.
2:31:45 - Tele A Chat Trophy/Achievement - In Chapter 4 on one of the rooftops you will find a couch and a TV. When you interact with the remote it will change the channel and by browsing through all of the channels you will unlock this trophy/achievement.
2:48:10 - Cat-A-Pult Trophy/Achievement - This is story related and unmissable. You will unlock this trophy/achievement after you have jumped a total of 500 times.
2:52:02 - Curiosity Killed The Cat Trophy/Achievement - In Chapter 4 when you find the musician to the left of the Guardian you can interact with a paper bag which when you put it on will reverse your controls as well as unlock this trophy/achievement.
2:55:28 - Boom Chat Kalaka Trophy/Achievement - In Chapter 4 to the right of the Guardian you should see some stairs going down and a basketball resting at the top. Line yourself up as straight as possible with the basketball by slowly edging yourself closer to it and ensuring you don't touch the basketball until it is lined up with the pipe as only one touch is enough to get it in the pipe. When you get the basketball in the pipe you will unlock this trophy/achievement.
3:26:19 - Meowlody Trophy/Achievement - In Chapter 4 you can collect sheet music. There are 8 in total. I would suggest collecting them before going back to the musician. The following is a list of where to find all of the sheet music:
#1 - In Momo's apartment however to get it you need to avoid talking to Momo to progress the story.
#2 - On the rooftops near Clemintine's apartment. If you see a window with a red lantern next to it this is her apartment and to the right a table and chairs where the sheet music is.
#3 - In Elliot's repair shop opposite of the bar on a large portrait.
#4 - You need to trade for it at the merchant located to the right of the Guardian down the stairs. You need to give him an energy drink can which you can find by heading the opposite way towards the musician. Then return to the merchant and trade for the sheet music.
#5 - Inside the bar upstairs on a table.
#6 - Inside Clemintine's apartment on the bookshelf near the bed.
#7 - Inside Doc's apartment on top of the piano desk.
#8 - Inside a safe past the musician and to the left. The code is 1283.
Now return to the musician and present him with the sheet music. You have to wait for each song to finish before you can do the next one. When you have heard all 8 pieces of sheet music you will unlock this trophy/achievement.
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