Into The Veil: Zero Time Dilemma - The Antidote Problem | #6

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Hey Thanks For watching!

Into The Veil is a spinoff series brought to you by the the Content Complete Podcast. Join Matt, Spencer, and FistCake while one plays a game of dubious quality and the others hang on for the ride!

Check out Superfistcake Here: http://goo.gl/6TjLdo

Check out our next live stream here: https://www.twitch.tv/neanderthalgamingtv

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The game this time is Zero Time Dilemma!

Zero Time Dilemma is an adventure video game developed by Chime. It was released for Nintendo 3DS and PlayStation Vita in June 2016, by Spike Chunsoft in Japan and Aksys Games in North America and Europe. A Microsoft Windows version was released worldwide by Spike Chunsoft in June 2016. A PlayStation 4 version was also released in North America and Japan in August 2017, and in Europe in September 2017. The game is the third entry in the Zero Escape series, following Nine Hours, Nine Persons, Nine Doors (2009) and Virtue's Last Reward (2012).

The story is set between the previous two games, and follows nine people who are kidnapped by a masked person known as Zero. They are divided into three teams, and forced to play a death game called the "Decision Game". The player takes the roles of three of the characters, and plays through the chapters the story is made up of: these consist of animated cinematics, escape-the-room puzzles, and moral decisions for the player to make. The chapters represent 90-minute periods, and can be played out of order.

The game was directed and written by series creator Kotaro Uchikoshi, and features music by Shinji Hosoe and character designs by Rui Tomono. Uchikoshi had started planning the game's story in 2012, but its development was put on indefinite hiatus due to the commercial failure of the series in Japan. Development was later announced in 2015 to have resumed in response to high demand from the series' fan base. The game was positively received by critics.

Zero Time Dilemma is an adventure game consisting of multiple chapters, representing 90-minute periods; chapters consist of narrative sections and escape-the-room puzzle sections. The chapters, referred to as "fragments", are chosen through the Floating Fragment system, in which the player gets to choose a fragment to play based on an image and a vague description. The fragments can be played out of order; the characters lose their memory after each 90-minute period, and do not know where they are in the timeline. When the player completes a fragment, they are returned to the Floating Fragment screen, and the completed fragment is placed in a narrative flowchart, indicating where it takes place in the story.




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