Intro to frame data in Tekken 7
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Frame data is an essential tool to learning what you can do with your character. If you learn frame data instead of guessing if you should launch punish you will know every time that a move thats -15 should be launched punished every single time. Once you get better at seeing the frames and knowing the frames for your most important moves for tekken it will become so much easier to understand what you SHOULD be doing during a match. I hope you learn something in this video, i sure learnt a bunch making it.
Correction - You CAN tell the following from frame data
JG = the move can lead to a juggle/combo
RG = recover grounded; you end up on the ground after the move
RC = recover crouched; you end up in FC after the move
RBT = recover backturned
KND = opponent is knocked down (usually appears on hit frame)
OC = opponent recovers crouched (usually appears in block frame)
credit to Prhyme27 for the correction :)
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Tekken 7 (鉄拳7) is a fighting game developed and published by Bandai Namco Entertainment. The game is the ninth installment in the Tekken series, and the first to make use of the Unreal Engine. Tekken 7 had a limited arcade release in Japan in March 2015. An updated arcade version, Tekken 7: Fated Retribution, was released in Japan in July 2016, and features expanded content including new stages, costumes, items and characters. The same version was released for Microsoft Windows, PlayStation 4 and Xbox One on June 2, 2017
Tekken 7 focuses on 1-on-1 battles.[4] Two new mechanisms are introduced in the game. The first, Rage Art, allows the player to execute critical attacks that deal roughly 30% damage depending on the character once their health bar is critical, in exchange for inactivating the normal attack power increase. The second, Power Crush, lets the player continue their attacks even while being hit by the enemy, although they would still receive the damage dealt by the enemy's attacks. The mechanic also works only for absorbing high or mid attacks.[5] The bound system, which staggers a character to increase opportunity for additional hits, is replaced by Screw Attack, which makes the enemy spin sideways when they are hit airborne, allowing the player to inflict additional hits after they reach the ground. Unlike bound, however, Screw Attack cannot be used to do wall combos. With a new display system, the game's multiplayer allows players to choose which side of the screen to play on.[6] Movement has undergone some changes and now is similar to the movement mechanics found in Tekken Revolution, most notably when characters walk backwards.
The arcade version features the traditional stage-based playthrough, in which the player progresses by beating five different opponents one by one, ending with a fixed penultimate and final stage. Matches may be interrupted if another player joins the game. Online mode is available for both local and international play. Character customization is featured, allowing the player to modify characters' appearances.[7] For the first time in the arcade series, the game features a practice mode, which allows players to train moves against an opponent for a limited amount of time, as well as an option to collect in-game rewards, mainly customization items, through "Treasure Box" by winning enough matches.
Fated Retribution features several gameplay changes to the game. The new "Rage Drive" allows the player to empower certain attacks by sacrificing their Rage Mode. Rage Art is also adjusted so that the amount of damage dealt to the enemy is inversely proportional to the player's current health bar. The update also adds a character-specific feature, the EX/Super meter, which serves as a limiter for some special attacks. This meter is reserved for two characters: Eliza and the Street Fighter guest character Akuma.
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