Introducing "CRITICAL FINISHERS" | A DOA6++ mod game designer - Dead or Alive 6 Fighters Evolution
"what if IT" is a typo.
DOA6FE Download and Patch notes https://docs.google.com/document/d/17ptlI78m_MUA0gj__35VN9sZE7Mu3dBvUwnnvAWM1KA/edit?usp=sharing
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This idea is conceptual. I don't see a problem with it.
It looks silly, but wasting time is even sillier. The most important part of a video game is being able to PLAY THE GAME.
Yes, the term "critical finish" is already a thing in DOA, so it's the perfect name. Now we can have PROPER critical finishers.
This idea has been on my mind ever since I began working on this mod. It took me a while to fully realize the benefits of such a mechanic.
Leifang
-2P force-techs
-3H parries ALL punches (no effect on kicks)
-6P+K parries ALL kicks (no effect on punches)
-Normal hit launch: 66K, 8K, 3*P.
-3P stuns on normal hit
-2P+K bounces opponents in critical stun
-66P Burst-Punishes opponents on normal hit
-SSA -1 on hit
-8P+K ground pound damage reduced from 50 to 30.
Rachel
-2P force-techs
Tamaki
-2P force-techs
-Stuns on normal hit: 6P, 3K
-214P bounces opponent in critical stun
-SSA 10 damage, -1 on hit
-8P+K ground pound increased to 30 damage
-46P Critical-Bursts low holding opponents in critical stun
-66P Burst-Punishes on normal hit
-214P Gains a guard break.
-Sidestep attack deals 5 damage and deep stuns.
-Standard changes made to her break meter techniques, Fatal Rush, and offensive holds at the moment.
Hitomi
-9HK launches on normal hit
-8P stuns on normal hit
-2P force-techs
Nyotengu
-Launches crouching opponents and normal hit: H+K, 3P, 2H+KK, PK, PPP
-SSA deals damage again (5). +11 on hit
Bayman
-4P causes a deeper stun
-Stuns on normal hit: 4P, 6P, 6K, 33P, 3P.
-2KK deep stuns on normal hit
-8P+K ground pound damage increased to 40
-SSA -1 on hit
-2P force-techs
-7P Critical-Bursts low holding opponents in critical stun
-Rising kicks damage adjusted
Changes I don't have the budget for right now
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Eliot
(2H+K) 611F (35 damage) to 20 damage.
(2H+KP) A21F (20 damage) nh to A21F critStun, crouchCritstun, ch
(2P) Rachel b31F (25 damage) groundhit to b200 (5 damage) groundhit
Brad Wong
(2P) Rachel b31F (25 damage) groundhit to b200 (5 damage) groundhit.
Diego
(SSA) A41F (22 damage) nh to b51F (10 damage) nh, ch
(rising mid k) d100 20 damage increase to 35 damage
(rising low k) d200 20 damage decrease to 5 damage
(8P+K gp) F200 18 damage increase to 35 damage
(6P) 9b1F (18 damage) ch to nh
(3K) b400 (24 damage) ch to nh
(6K) A41F (22 damage) ch to nh
(2P) Rachel b31F (25 damage) groundhit to b200 (5 damage) groundhit.
(6P+K) 7C1F (30 damage) nh to A91F (28 damage) crouchCritstun
(66P) 7C1F (30 damage) nh 9E1F (43 damage) nh
Rig
(mid rising k) d100 20 damage to 35 damage
(low rising k) d200 20 damage to 5 damage
(6P) 501F (18 damage) ch to 501F nh
(9P) bC00 (15 damage) ch to bC00 nh
(3P) b100 (15 damage) ch to b100 nh
(6K) 651F (15 damage) ch to nh
(4K) 691F (20 damage) ch to nh
(P+K) 6820 (30 damage) nh to 781F (24 damage) crouchCritstun
(stance P+K) 6820 (30 damage) nh to 981F (24 damage) crouchCritstun
(stance 6K) 6820 (30 damage) nh to 921F (25 damage) nh
(7P) FF1F (30 damage) ch to C000 (20 damage) critStun
(SSA) 741F (25 damage) to 8C20 (10 damage) nh, ch
(2P) Rachel b31F (25 damage) groundhit to b200 (5 damage) groundhit.
Honoka
(taunt down) E41F (24 damage) nh to A820 (50 damage) block
(taunt middle) CF20 (30 damage) nh to A620 (50 damage) crouchBlock, crouch
(8P+K GP) F200 50 damage to 30 damage
(46P) CF20 (30 damage) nh to C620 (32 damage) nh
(4P) 881F (18 damage) ch to 881F nh
(1K) bd1F (16 damage) ch to bd1F nh, block
(1KK) bF1F (22 damage) ch to nh, crouchBlock, crouch
(2P) Rachel b31F (25 damage) groundhit to b200 (5 damage) groundhit.
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