Introducing Unity Wētā Tools | Unity

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⭐ Introducing Unity Wētā Tools ⭐
See how our newly announced product suite is already being used by artists and studios

Q: What is this?
A: We are bringing together a new suite of tools that will include Ziva, SpeedTree, SyncSketch, Parsec, and Wētā Tools like Deep Comp, Eddy, and Wig to meet artists where they are. We are working to provide artists with the complete toolchain for 3D creation, simulation, and rendering, for any size of production across game and film. We want to offer powerful solutions for every artist, working on anything from character to compositing, environments to virtual production.

Q: What am I looking at?
This is a highlight reel of some case studies we are excited about that we announced at SIGGRAPH 2023. In the bottom left of the video we have the different case studies listed where our tools are already being used.

Q: What does this mean for Unity Devs
A: This means access to high end tools for your projects in the future. These tools are designed with both indie game developers and large studios in mind. You can find out more about our plans from our SIGGRAPH keynote: https://on.unity.com/3Ov5IIu

Q: Where can I find out more?
Get all the details on our new products here: https://on.unity.com/3OJRwNa

Case studies in order of appearance:
⭐ The Last of Us | SpeedTree | DNEG | HBO
⭐ Showmax: Gamechangers | Ziva VFX| Chocolate Tribe | Egg Films
⭐ Breathe Free | Unity Cinematic tools | Rivet Productions | Unity
⭐ Free Guy | SpeedTree | Scanline VFX + 20th Century Studios
⭐ Shang-Chi and the Legend of the Ten Rings | SpeedTree | Scanline VFX + MARVEL
⭐ Nano Runners | Industrial Brothers
⭐ The Sea Beast | Ziva VFX | Sony Pictures Imageworks + Netflix




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