Introduction to HLSL Shaders in CopperCube

Subscribers:
934
Published on ● Video Link: https://www.youtube.com/watch?v=8EQn3EP155k



Duration: 28:00
735 views
30


Hii guys, this video is part of a series for Coppercube which shows how to write shaders in Coppercube 3D. This particular video is just an introduction video or you can say it just tells you what functions or features Coppercube provides you to write shaders. What is the format of writing shaders in Coppercube 3D.

Hope you guys will find this video useful and if you do find this useful then don't forget to subscribe to the Channel.

Do 🆂🆄🅱🆂🅲🆁🅸🅱🅴 to the channel to see more content like this.✌


🅻🅸🅽🅺🆂:-

𝙋𝙪𝙧𝙘𝙝𝙖𝙨𝙚 𝘾𝙤𝙥𝙥𝙚𝙧𝙘𝙪𝙗𝙚 𝙋𝙧𝙤 :-
https://secure.bmtmicro.com/cart?CID=6183&PRODUCTID=61830027&AID=4255331

𝙋𝙪𝙧𝙘𝙝𝙖𝙨𝙚 𝘾𝙤𝙥𝙥𝙚𝙧𝙘𝙪𝙗𝙚 𝙎𝙩𝙪𝙙𝙞𝙤 :-
https://secure.bmtmicro.com/cart?CID=6183&PRODUCTID=61830029&AID=4255331

𝘿𝙞𝙨𝙘𝙤𝙪𝙣𝙩 𝘾𝙤𝙙𝙚 (10% 𝙤𝙛𝙛):- GLITCHEDVELO

𝘾𝙤𝙥𝙥𝙚𝙧𝙘𝙪𝙗𝙚 𝙂𝙖𝙢𝙚 𝙀𝙣𝙜𝙞𝙣𝙚:- https://www.ambiera.com/coppercube/index.html

𝙃𝙇𝙎𝙇 𝙎𝙮𝙣𝙩𝙖𝙭 𝙇𝙖𝙣𝙜𝙪𝙖𝙜𝙚:-https://drive.google.com/file/d/1J9Dn2yPYAh8cfeWPQ6rnWpBwg5r9Rv04/view?usp=sharing

𝘿𝙞𝙨𝙘𝙤𝙧𝙙 𝙎𝙚𝙧𝙫𝙚𝙧:- https://discord.gg/RKcq89S7uA

𝙉𝙚𝙤𝙥𝙝𝙮𝙩𝙚.𝘾𝙁 𝙒𝙚𝙗𝙨𝙞𝙩𝙚:- https://neophyte.cf







Tags:
Glitch
gv
Glitched
Velocity
Coppercube
3D
2D
game
Gamedev
game development
HLSL
hlsl
shaders
Shader
vfx
graphics
editor
coppercube 3D
coppercube6
game making
game artist
shader
direct3D
Direct draw
render
renderer
opengl
Glsl
High level shading language
materials
texture
textures
glitch
GV
glitch velocity
gitched velocity
unity
unreal
directX
d3d
Shaders
FX
VFX
material
4D
effects
shader callback
shader struct
shader functions
matrix
float
shader constant
irredit
irrlicht