Inzainia Plays: Timber and Stone Alpha 1.6+ Ep 18 (Bullseye)
In this episode we will: discover that archery targets do in fact work and continue building the house and dressing it out inside some.
See the entire playlist @ http://www.youtube.com/playlist?list=PLsQuzygd_3_jp0q9tI7-yULj_JxQ9IC0x
Game Info from the Author:
Timber and Stone is essentially a sandbox game, where the player is allowed to create any style of settlement, village, or kingdom he wishes. My goal is to provide a city building game that rivals roguelikes in terms of difficulty and randomization. You start the game with a procedurally generated terrain and are given a small group of workers and resources. To survive, you’ll have to collect food and building materials. The more wealth you amass, the more likely you’ll be besieged by marauding goblin hordes or by necromancers controlling undead armies. Alter the land with large quarries or deforestation and you risk awakening the spiders and wurms that live deep underground. Or perhaps that’s your intent, to collect their scales and silk to craft powerful armor and bows?
From the beginning I wanted siege and castle defense to be a large part of the game. Produce food, gather resources and riches, build farms and villages, even decorate the workers’ houses; but remember that it must all be protected. Siege towers, ladders, catapults, trebuchets, ballistas, drawbridges, and moats will all be available to both the player and the enemies. The benefit of a voxel based world is that all of these weapons can damage the terrain. Trebuchet fire will carve holes into the earth. Catapults will be loaded with boulders, tree stumps, and dead bodies. Fire arrows will scorch farms and burn wood buildings to the ground. Recent battles will be evident by the devastated terrain.
Get more info, or buy @ www.timberandstonegame.com
Intro Music by: Lino Rise
Title: “Break and Enter”
Source: www.free-intro-music.com
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