Ion Fury - Vally of the King (v1.0) - 100% playthrough + Mega Secret - Maximum Fury
Note: This version is 1.0, so there's an update available already. (v1.1 currently most up-to-date)
I originally played this level, when it got released, but didn't make a video of it.
Used the old file to play this through, before I thought of checking, if it was updated.
All secrets listed at the bottom of the description.
Size and length:
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- Medium-sized map with good interconnectivity. (I noticed, that I forgot to take a dive inside the
small cave and blow the wall back to the start after blue key area. Two enemies spawn at start,
but apparently boss-kill gibbed the rest of the enemies from the map.)
- It won't take too long to beat it, but thoroughly finding everything on your own will add lot of time
to the counter.
Balance:
--------------
- Hp / ammo-balance felt quite good. Didn't go over the top with resources and didn't force you to
watch your shots.
- Secrets were quite useful and rewarding. You don't really need them, but they certainly help a
good deal.
- Lot of traps and some of them put you face-to-face with more dangerous situations in an instant,
depending on the approach taken. For first playthrough, it'll certainly be more painful.
- Perhaps one armor too many, if you get all the secrets.
Details:
------------
- Compared to Jungle Fury map, it was a clear improvement in my opinion, like how the scale of
things was kept under tighter reigns this time around.
Although architecture and geometry was on the simpler side of things, visually it looked better
overall. But still...
• I'd say, that this time the pyramid seemed a bit small from the outside. I guess it wasn't a tomb
of an important pharaoh at least.
• Stairway from bottom to upper level felt a bit extreme with the angle. Personal opinion, tho.
- As far as traps go, there's room for improvement with, how some of the traps were used.
• Too many enemies popped out of nothingness. (No matter the game, that's always a no-no in my
book.)
You generally don't want players to see enemies spawn, unless it makes some kind of sense.
(teleport, spell, device etc.) But in this case, many of them come out of absolutely nowhere.
Instead, you'd want them appear out of sight and have a greater distance between a spawn and
the player, or march in from somewhere, where you weren't at a second ago.
• Corridor with fire trap was more unique, albeit being quite short and easy to go through.
- Map followed the theme loyally, complemented by the custom-made resources to add to the
chosen theme.
• It has 'new' music, taken from Metal Slug 3... Sounds fitting enough to me.
• It has the visuals, that you'd expect to find within egyptian-themed map: Brown bricks, sand,
water, palms, mummies, sargophagi etc. It doesn't stray away from the chosen theme.
• Outside areas looked pleasantly colorful to me.
• Orange lighting-effects in places had a bit of an odd execution, although the idea was good.
- While there were only a handful (ha!) of secrets to be found, you still had to keep your eye
and wits with you to find all of them.
• There were shadows and different lighting used to add visual improvements, which was nice.
• This time the mega-secret felt more secretive than last time. Although the style of execution of it
wasn't my favorite. (Like Duke-buttons most often: No hints, get them right by guessing.)
But at least it wasn't too overwhelming to figure out.
- Still no warning / sign of exit, when you're about to step over that line!
Overall:
------------
- Making action seems to be Claus' stronger points in mapmaking, but also custom-made
resources are always a good addition to the arsenal of the mapper.
- Map follows the chosen theme well and you know the part of the world, where you're treading on
and laying waste upon.
- The map is fun and plays well. Nothing really breaks down on you and stops you from
progressing, unless you just die to enemies and traps themselves.
- Balance feels quite good too.
Noteworthy:
-------------------
You can cheese an encounter at least in two places:
- Jump in and out on ledge near fountain to spring a trap, but without jumping down. (7:58)
- Jump over ledge + coming back near cavern to trigger spawns, but without falling down. (11:25)
And also...
- You can straferun+crouch-jump from side to the ledge, where black wall is at.
(Jump not shown in video, but place in question is also visible at 11:29)
Secrets:
-------------
#1 ( 0:57 )
#2 ( 1:57 )
#Mega Secret ( 6:50 )
#3 ( 7:21 )
#4 ( 14:39 )
#5 ( 15:38 )
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File : vallyking_11
Map : Vally of the King
Author : TruckStopSantaClaus
Download : https://gamebanana.com/maps/download/208129
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