iRacing AI - NASCAR @ Daytona Gameplay (Lapped Traffic and Multiple Lanes)

iRacing AI - NASCAR @ Daytona Gameplay (Lapped Traffic and Multiple Lanes)

Subscribers:
22,500
Published on ● Video Link: https://www.youtube.com/watch?v=h9S6J4qgtfI



iRacing
Game:
iRacing (2008)
Duration: 15:06
521 views
9


Today's iRacing NASCAR AI video features cockpit camera footage from Daytona in the Cup series using the settings below. The focus for this race was on the relationship between the different grooves available. Can the 2nd groove stay even or pull ahead of the bottom groove? Also, you will have an opportunity to see how the AI react to lapped traffic. This can be extremely tricky at Daytona or Talladega given that most laps are spent running side-by-side or three wide.

Setup - iRacing fixed with minor adjustments to steering ratio.

Weather (Default)
Temp - 78 Degrees
Humid - 55%
Wind - 2mph

AI
Number of AI - 39
Skill Spread - 0% - 80%
Grid Position - 10
Avoid Me - Off

Track Options (Mostly Default)

Start Type - Rolling
Restart Type - Double-file Back
Fast Repairs - On Unlimited
Joker Laps - NA
Yellows - Off
Lucky Dog - On

Track Condition (Default)

Leave Marbles - Yes
Race Starting Track State - Generate

Time of Day (Default)

Time of Day - 2:50pm
Afternoon
Sun Accel Multiplier - 1x




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Tags:
iRacing ai
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iRacing NASCAR
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iRacing NASCAR ai
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NASCAR
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