Iris Havenguard Potential Animations 2
I modified S. Attack when I figured out how to use weapons as part of the animations. I still haven't figured out special attacks, though.
Idx 0 - 0002
RemWind (Remedy Wind): MT Remedy spell
It's pretty much what you'd expect. There's some Wind, and there's some Remedy. The sound effect is Remedy as well. Why fix what isn't broken?
Idx 0 - 009D
Idx 1 - 012F
Pal. 0 - 104
Pal. 1 - 13
Pal. 2 - 13
Sound FX - 35
Byte 10 - 1B
Speed - 16
Blackns (Blackness): ST Physical ID
I gave the Doom guy a more ghostly palette and used part of Merton to make the screen go dark. The sound effect is Drain; it's spell I wrote over, and I decided the sound just fit with the animation anyways.
Idx 0 - 00CD
Idx 1 - 003C
Idx 2 - 00D9
Pal. 0 - 80
Pal. 1 - 90
Pal. 2 - 4
Sound FX - 24
Byte 10 - 2D
Speed - 16
AcidWav (Acid Wave): MT Poison attack
I took Daemoth's suggestion for a green Aqua Rake. The sound is exactly what you'd expect for this one, and the next few spells.
Idx 0 - 027E
Idx 1 - 018F
Pal. 0 - 104
Pal. 1 - 104
Pal. 2 - 0
Sound FX - 121
Byte 10 - 1B
Speed - 16
TripleA (Triple attack): MT, unblockable, Fire/Ice/Bolt element
No, it's not a battery...Daemoth suggested a recolour of Tridazer, but I wanted to try mixing some Fire Ice and Thunder attacks. It took me a while to find a viable combination. First it's Iceballs being thrown at the enemy, then a Fire Pillar, all while being zapped by electricity. The "Fire" pillar is clearly a recolor of the second half of Ice 3, but hopefully it seems catchy enough.
Idx 0 - 00E0
Idx 1 - 80E1
Idx 2 - 01F9
Pal. 0 - 201
Pal. 1 - 210
Pal. 2 - 60
Sound FX - 54
Byte 10 - 1B
Speed - 28
Healus: MT Curative spell
I took Daemoth's suggestion to use Harvester, and also threw in a deep red Cure spell for kicks. Because Byte 10 wasn't set properly to use Cure (I think), it goes off a few times, but that doesn't make it look bad.
Idx 0 - 00EC
Idx 1 - 0129
Pal. 0 - 102
Pal. 1 - 105
Sound FX - 125
Byte 10 - 48
Speed - 8
RegAll (Regen All): MT Regen
This one is pretty trippy and long and doesn't make much sense. I'm just throwing crud around here to see what's interesting.
Idx 0 - 009F
Idx 1 - 010A
Pal. 0 - 85
Pal. 1 - 85
Pal. 2 - 5
Sound FX - 30
Byte 10 - A4
Speed - 8
R.Throw (Rock Throw): ST Earth elemental attack
Daemoth suggested a recolour of Cave In, but we already have Lode Stone, so I decided to recolour Rock Slide instead. It's just Rock Slide with a more purple hue to it. Not a ridiculous purple, though, something that looks okay.
Idx 0 - 0132
Pal. 0 - 115
Pal. 1 - 106
Sound FX - 117
Byte 10 - 4C
Speed - 24
Buffer: ST, Safe/Shell
This one is a combination of Scan and Rippler, though with only one ball from Rippler, which looks interesting, I think. The sound is the Lore casting sound.
Idx 0 - 0192
Idx 1 - 00A3
Pal. 0 - 202
Pal. 1 - 154
Sound FX - 0
Byte 10 - 19
Speed - 8
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