Is DOOM (2016) the True King of FPS?
In Part 2 of our Quest for the Crown, we make the case of pure gameplay: DOOM (2016) the rebirth of the FPS. What if the greatest FPS ever made wasn't about a complex story or multiplayer, but about perfecting the raw, rhythmic feel of combat?
In this video essay, we do a deep-dive analysis of DOOM's revolutionary "Push-Forward Combat" philosophy and how it rejected the cover-based shooters of its era. We'll break down the genius of the Glory and Chainsaw feedback loop, the strategic "combat chess" of its enemy design, and how the game's minimalist story and iconic Mick Gordon soundtrack all work together to create the ultimate power fantasy and a perfect "flow state" for the player.
This is Part 2 of our series to find the one true king of first-person shooters.
The Contenders:
• Halo 3
• DOOM (2016)
• Call of Duty 4: Modern Warfare
• Half-Life 2
• BioShock
Which game do YOU think will win? Cast your vote in the comments and subscribe to follow the entire quest!
Chapters:
0:00 - The Quest for the Crown: Introduction
0:30 - The Philosoph: Push-Forward Combat
1:31 - The Dance of Destruction: Achieving Flow
2:28 - The Sound: A Dynamic Soundtrack
2:58 - The Verdict: Does DOOM Deserve the Crown?
Would you kindly leave a like and subscribe? And I will talk to you all later.
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