Is ‘Unreal Engine 5’ still the future of gaming?
Unreal Engine 5 was revealed back in 2020 first at a PlayStation state of play and then on Epic Games’ own YouTube channel. You might be wondering why it is so important to video games, in both development and presentation. Firstly, UE5 allows devs to pick and choose from a library of pre-rendered assets, making game development quicker and more accessible to smaller teams. The trouble is when more devs start using those assets, things start to get a little samey. So when a dev wants to make their own buildings, textures and sculptures, they can build them with up to 8K resolution and have UE5 optimize them automatically. No more multiple versions of the same assets for different draw distances.
Nanite is their new polygon system that takes existing and imported assets and “intelligently streams and processes only the detail you can perceive” meaning that it removes draw distances and both asset and texture pop-in. And because of Nanite, each polygon on screen takes up a single pixel so what if you’re in a game world, and you move closer to an object, it scales in detail and resolution in real-time, giving you the most detailed textures and objects. UE5’s new lighting system, Lumen, is a fully dynamic gi (global illumination) system with reflections that allows for day-night cycles, indirect lighting, without the need for lightmaps or baked lighting.
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