Is EA's 'Immortals of Aveum' too much for this generation?
immortals of Aevum is finally here and is running on Unreal Engine 5. With new technologies such as Nanite and Lumen pushing current GPUs to the limit, how does this detailed and crisp world perform, both technically, narratively and gameplay.
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About the game
Set in Aveum, a world shaped by millennia of conflict and bloodshed over the control of magic, known as the Everwar. Aveum’s five kingdoms have been reduced to only two superpowers: Lucium and Rasharn. Between them lies the Wound, an infinitely deep chasm in the center of the world, its cracks dividing the kingdoms.
RED MAGIC
Red Magic embodies entropy and violence. Its spells can create, rend, and harness energy in extreme ways, manipulating it to unleash a destructive beam or disrupting it to disorient enemies.
BLUE MAGIC
Blue Magic embodies force and the physical manipulation of matter. Fire precise bolts, spontaneously form shields and defensive walls, or manipulate gravity. Blue magic also powers a Magnus’ ability to grapple, push, or pull objects.
GREEN MAGIC
Green Magic embodies growth, death, and transition. Spells manipulate enemies and objects by altering them or their surroundings. Bind objects in place, misdirect with illusions, or rend an enemy’s ability to cast or heal.
- ea.com
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