Is Warhammer 40k More Technologically Advanced Than Halo?

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Is Warhammer 40k More Technologically Advanced Than Halo?

Warhammer 40,000 is a miniature wargame produced by Games Workshop. It is the most popular miniature wargame in the world, and is particularly popular in the United Kingdom. The first edition of the rulebook was published in September 1987, and the ninth and current edition was released in July 2020.
Warhammer 40,000 is set in the distant future, where a stagnant human civilization is beset by hostile aliens and supernatural creatures. The models in the game are a mixture of humans, aliens, and supernatural monsters, wielding futuristic weaponry and supernatural powers. The fictional setting of the game has been developed through a large body of novels, published by Black Library (Games Workshop's publishing division). Warhammer 40,000 took its name from Warhammer Fantasy Battle, which is a medieval fantasy wargame also produced by Games Workshop. Warhammer 40,000 was initially conceived as a science fiction counterpart to Warhammer Fantasy, and while they are not connected to each other in a shared universe, their settings share similar themes.
Most Warhammer 40,000 fiction is set around the turn of the 42nd millennium (about 39,000 years in the future). Although Warhammer 40,000 is mostly a science-fiction setting, it adapts a number of tropes from fantasy fiction, such as magic, supernatural beings, daemonic possession, and races such as Orks and Elves; "psykers" fill the role of wizards in the setting. The setting of this game inherits many fantasy tropes from Warhammer Fantasy (a similar wargame from Games Workshop), but these two settings are not connected despite the shared name. Warhammer 40,000 by extension inherits many of its fantasy tropes from Dungeons and Dragons. Games Workshop used to make miniature models for use in Dungeons and Dragons, and Warhammer Fantasy was originally meant to encourage customers to buy more of their miniature models.

The setting of Warhammer 40,000 is violent and pessimistic. It depicts a future where human scientific and social progress have ceased, and human civilisation is close to collapse due to war with hostile alien races and occult forces. It is a setting where the supernatural exists, is powerful, and is usually untrustworthy if not outright malevolent. There are no benevolent gods or spirits in the cosmos, only daemons and evil gods, and the cults dedicated to them are growing. In the long run, the Imperium of Man cannot hope to defeat its enemies, so the heroes of the Imperium are not fighting for a brighter future but "raging against the dying of the light". The tone of the setting has led to a subgenre of science fiction called "grimdark", which is particularly amoral, dystopian or violent.

Halo is a military science fiction video game and media franchise created by Bungie. The franchise is currently managed and developed by 343 Industries, and owned and published by Xbox Game Studios. The central focus of the franchise builds on the experiences of Master Chief, one of a group of super soldiers code-named Spartans, and his artificial intelligence (AI) companion, Cortana.
The original trilogy centers on an interstellar war between humanity and an alliance of aliens known as The Covenant. The Covenant, led by their religious leaders called the Prophets, worship an ancient civilization known as the Forerunners, who perished while defeating the parasitic Flood. The eponymous Halo Array are a group of immense, habitable and ring-shaped superweapons that were created by the Forerunners to destroy the Flood, but which the Covenant mistake for religious artifacts that, if activated, would transport them on a Great Journey to meet the Forerunners. They are similar to the Orbitals in Iain M. Banks' Culture novels, and to a lesser degree to author Larry Niven's Ringworld concept. The latest main game, Halo Infinite, released in 2021.

The games in the series are critically acclaimed, with the original considered the Xbox's "killer app". This led to the term "Halo killer" being used to describe console games that aspire, or are considered, to be better than Halo. Fueled by the success of Halo: Combat Evolved, and by marketing campaigns from publisher Microsoft, its sequels went on to record-breaking sales. By 2015, the games had sold over 65 million copies worldwide, with the games alone grossing almost $3.4 billion. As of February 2021, that figure has risen to 81 million copies. Halo has since become one of the highest-grossing media franchises of all time. These strong sales led to the franchise's expansion to other media; the Halo Universe now spans multiple best-selling novels, graphic novels, comic books, short movies, animated movies and feature films, as well as other licensed products.







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