ISC Day 5 Mallet strats and extras

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These are some mallet strats from about a week ago, (my keyboards left arrow key broke a week ago (´;ω;`)) some abusing the glitchy thing that happens when you get hit with the jizou sub while charging the mallet (it allows you to move the mallet impact to wherever you go (see 5-2, 5-4, 9-1 and 10-1)) and some neat umbrella sub strats and stuff, mostly for fun.

5-3 - 5-7 are super easy, jizo or umbrella - doesn't matter. I mean, the sub isn't even needed to mallet effectively in 5-3, 5-6 and 5-7 (doll would be faster, probs).

This 6-8 method is actually the current highest scoring strat, and I held the WR on royalflare with that run for a short while. 6-2 and 6-3 are neat because you sit inside the spawning radius of the bullets (even easier to do against 6-7). I think 6-5 is the only really day 6 spell to hammer down relatively quickly.

Futo is quicker with mallet and doll sub, and Sukuna is probably quicker with just doll shotgunning (jizou or lantern main).







Tags:
Touhou Project (Video Game Series)
mallet
impossible spell card
seija
hammer
kanako
raiko
romantic escape flight



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