It Begins With Two Deaths by Andrew Palmer (Deathmatch Dimension)

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Published on ● Video Link: https://www.youtube.com/watch?v=L3r-YSMA1pw



Duration: 27:16
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Deathmatch Dimension: https://mrflamey.itch.io/dmd
FTEQW: https://www.fteqw.org/
Bandither: https://github.com/Immorpher/Bandither/releases/
Morph Music Quake: https://www.moddb.com/games/quake/addons/morph-music-quake
Doom 64 Discord: https://discord.gg/Ktxz8nz

Deathmatch Dimension is an episode of ten maps inspired by Quake’s deathmatch set for singleplayer with COOP and deathmatch support. You take control of Dave who had longed for nothing but to paint for his whole life. Painting was the only reason Dave worked at Outpost Stanley, a small and secluded military installation in the Colorado mountains. His propensity for high levels of controlled violence meant that his career was either the military, riot police, or perhaps substitute teacher if he wanted to fund his artistic endeavors. Outpost Stanley's commanding officer encouraged everybody to attend chapel on a Sunday. The marines had refurbished a beautiful old building in a nearby ghost town and were using that for services. However, something had apparently happened at the chapel that resulted in the deaths of several marines, and now Dave, despite being a janitor, was being sent to investigate. Even though a portal to the Netherworld likely had been opened somewhere in or around the chapel, Dave thought it would be a great chance to practice perspective drawing and do some small studies of the stained glass windows. He grabbed a shotgun, 25 shells, an axe, his watercolours, and a sketchbook. Now fully geared, Dave then set out along the cliff toward the chapel to investigate.

I played this on the FTEQW engine for Quake with a collection of mods I like using. The publicly available ones are linked above, but the full list is below.

Mods:
- Bandither color depth shader
- Custom Quake 64 inspired HUD
- Quake Enhanced models and sounds
- Morph Music Quake music replacement