It Takes Two Part 9 - The Crazy Cuckoo Clock
It Takes Two
Part 9 - The Crazy Cuckoo Clock
We pick up where we left off at the start of the Cuckoo Clock, and get to learning our new powers of cloning ourselves and stopping time. We immediately have to solve some puzzles to advance, and get our statues to the next area. We send our statues into a small clock village, and we explore and do some mini games before moving on. We then end up in a strange mystical looking area with towers and magic locks we have to break by activating each tower and defeating the enemies that spring out. Then we finally make it into the main clock, and get to surfing on rails and searching for keys to unlock the next area. It's not long into this we finally reach the boss fight of this world. The clock itself. It's a long fight full of crazy action scenes, slow motion, stopped time, and drama. Once we defeat the crazy cuckoo clock, we end up in another therapy session with the book, before being transported to a snow globe, where we will pick up again, next time.
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