Item Quest Machine | Minecraft Redstone Vanity Project

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Published on ● Video Link: https://www.youtube.com/watch?v=mmXsZIl0bWc



Minecraft
Game:
Minecraft (2011)
Duration: 6:18
1,341 views
48


Come vibe with me! I'd love some company and don't bite, believe me. :P https://discord.gg/uNdpFzeNeY
^^^ If the link is expired, check the latest video and try that one.

MY OTHER CHANNELS:
Line Rider - https://youtube.com/c/arglin
Third Generation - https://www.youtube.com/c/ArglinV3
Explanation!

Row 1: SCORE
The redstone lamps is your score, counting up in binary.
Row 2: TIME LIMIT
The sea lanterns shows your time limit, which slowly ticks down
Row 3: ITEM NEEDED
Last line is the item that you need, which is light up with a redstone lamp.

Here's the color code:
Red: Main game timer
Orange: Timer Visualizer Circuit.
Yellow: Timer Reset
Purple: Point Counter (and counter reset)
Lime: Selection Filter
White: Item Requester Visualizer
Cyan: 11 Output RNG System
Light Blue: Input
Pink: Kill item output.
Gray: Reset Line

To begin the game, the correct item that is requested is put into the input chest. This goes into the lime section, which is a filter. When any of the 11 items goes through the filter, an output is registered through a redstone torch. However, only one of them is connected to the rest of the machine. Once the correct output is fired, it activates the yellow line, which temporarily locks the visual timer to full while the comparator delays are refilled to max. At the same time the cyan line is activated, which pushes any composters in the up positions. Then, the random 11 output system pushes up one composter, which triggers an observer block, causing it to run down the white line (which is mostly just a series of observers and rail lines), hooking up to the item requester visualizer.
At the same time, the lime section has observers copying the inputs of the cyan RNG system (by sourcing them from the white lines who are transferring the information through.)

The gray line is there in case something really goes wrong and the points and timer need to be killed immediately. There is a wooden button which is only able to be activated from the inside of the machine (to prevent any trolls from annoyingly hitting the reset button easily)

Once the timer runs out, the points are reset back to zero by a row of pistons pushing down the different slides indicating two different states. If a slide is down, it's in state zero, and it does not move, thus nothing updates its light. If a slide is up, it's in state one, and the pistons push it down into state zero, which updates an observer and changes the state of the light to off.

Putting the item in to start the machine counts as a point. The maximum score that will be recorded is 2047. I have yet to add a reward system, though you can very easily hook it up to another redstone mechanism once you reach 2048 points.


All the redstone in this machine was created with no direct references except for the redstone torch output randomizer, which is a modified version of Mumbo Jumbo's 1.11 RND 9 torch output randomizer.

Shoutouts to cswertwertwert who made the design of the tiny binary counter you can see just to the left of the main machine at 1:39. As incredibly compact as it was, however, I couldn't quite get a functioning reset system (that was efficient of course. I could've just went with making the counter count up all the way to 2047 and then roll back to 0, but that'd just end up taking a ton of time), so I just made a counter myself.







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