It's really inconvenient to use world outliner in UE4 or ue5

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But in UE4 or UE5 EA,one problem always exists in the world outliner view , that is, when you click to select an asset in the viewport, the asset will be highlighted in the world outliner view, and the details panel will also be displayed correspondingly. But many times, for example, I just want to adjust the lighting environment in the scene all the time, and I may always be in the directional light, sky light and ExponentialHeightFog, post-processing volume switch back and forth, but sometimes I accidentally select an asset in the level, such as a stone, and then the world outliner view will explode and highlight this stone. At this time, it forces me to move up the drop-down bar of the world outliner view with the mouse, put all the folders away, open the lights folder, and then find my lights. This is really troublesome. Of course, I also know that all lights can be placed in the layers layer, but it's not very convenient to switch back and forth. I hope you can refer to the design of maya2018, which is really convenient. Thank you.







Tags:
ray tracing
unreal engine
UE
UE4
虚幻引擎
UE 5
unreal engine 5
world outliner
inconvenient
bug
fix