Jagged Alliance: Deadly Games - Mission 32
Released in 1995, Deadly Games is a DOS sequel to the original game. It features a different format, however, and is considered by some to be more of a spin-off than a sequel. This game features the same engine and top-down perspective as the original game.
In Deadly Games, the player takes a group of mercenaries through a series of missions. The missions are linked chronologically, removing the need for micro-management on a strategic map. The scenario branches somewhat depending on the player's successes and failures. There are multiple terrain types, the mercenaries are hired and fired between missions, and Micky, the first equipment trader of the series, offers his services; for example, he may occasionally sell the player junk equipment, thereby prompting the mercs to voice their displeasure with the deal).
The most innovative aspects of Deadly Games include a wide variety of special ops mission types like hostage rescues, demolition, and infiltration missions. It featured turn limits and a boosted AI as well as networked multiplayer capabilities. The integrated scenario and campaign editors allow for the creation of custom strategic scenarios, adding to the replay value. Mercenary weapons can be modified by adding scopes, silencers, and barrel extenders. Heavier equipment such as grenade launchers and mortars are available as well.
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