Jason Godwyn's Unnamed Fire Emblem Game - the Triangle Attack System works
A global range is indicated at first but the actual triangle range is correctly displayed when executing the All-Out Attack- I mean the Triangle Attack. The user and two nearest allies have their positions used to create a triangle and all enemies within the triangle are attacked with the unit's damage plus bonus damage equal to the damage of both allies combined. Should I add a multiplier for even more damage? I'll think about it, damaging foes with 3 units at once safely while denying counterattacks allows for big damage totals. Sure, you can select enemies outside the triangle, because of the attack's global range, but that doesn't do anything, as enemies inside the triangle are the ones actually selected. Now I just have to turn this Triangle Attack item into an Ability only selectable when the user scores a One More- I mean a Victory Rush by Downing- I mean Breaking an enemy.