Jason Rohrer Showed Me His New Game, One Hour One Life

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Visionary game designer Jason Rohrer showed me his new game, One Hour One Life. It's an online multiplayer persistent world-building game in which players begin as either children or mothers. Every second that passes represents six days in the game. Every minute is one year. Players will live at most for one hour. You aim to do what you can with the time you have. Will you die in the shadows of what almost was a comfortable settlement? Will you stumble upon some previous player's tools and put them to good use? Will you squander what you were given? Or will you be born in a bad place and die of starvation? Despite its simplistic graphics, the game dredges up memories and empathies the player might not have otherwise realized they share with all of human history. It's weird, man. I can't wait to play some more, once it's been released and is populated with strangers.

Read more about it here! https://kotaku.com/accomplishing-as-much-as-possible-before-dying-miserabl-1822607639







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Kotaku
video game
one hour one life
passage
tom bailey
jason rohrer
the castle doctrine
chain world
survival game
survival game 2018
art game
roguelike